When social greeting apps were all the rage on Facebook back in 2009, we assembled a small team to build apps that would serve as a catalyst for social interaction. Thus Catalyst Apps was born. While many of these ultra casual apps experienced explosive growth, we decided we wanted to create apps with deeper engagement and monetization potential. Pet City was one such app that eventually morphed into an elaborate game and became the company’s flagship boutique game product with a very devoted player base. After 8 years of live ops with Pet City, we’ve accumulated considerable know-how in the pets nurture / decorate genre which we plan to springboard to greater success with follow up titles. We also plan to launch a new puzzle game in the near future to extend our female centric games focus.
An internet entrepreneur since 1998, Val has created startups that have helped people connect and extend their social lives online. His mission today is to empower teams to craft social games that truly deliver.
Dasha is an inspiration to her team, combining her wide ranging talents with unrivaled passion for and dedication to the players of Pet City. For the past six years, her organizational skills have been key to the successful deployment of weekly content releases without fail.
Anna is constantly evolving and improving the art workflow that supports our game production pipeline. Creating world class games requires a sophisticated melding of art and technical challenges and Anna’s creative insights are key to getting this done. She is also focused on boosting the skillsets of each of our 25 artists.